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TETRIS GLOSSARY

Move reset

A lock-delay rule where successful sideways movement or rotation refreshes the timer. Most implementations limit the number of resets; compare step reset, which responds to downward progress.

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RESET BY MOVEMENT
  1. Ground contactTimer running
  2. Successful move / turnReset if the rules allow it
  3. Reset budgetRepeated resets may be limited

A failed input does not automatically count as a successful reset.