TETRIS GLOSSARY
Move reset
A lock-delay rule where successful sideways movement or rotation refreshes the timer. Most implementations limit the number of resets; compare step reset, which responds to downward progress.
View in the A–Z glossary →- Ground contactTimer running
- Successful move / turnReset if the rules allow it
- Reset budgetRepeated resets may be limited
A failed input does not automatically count as a successful reset.