TETRIS GLOSSARY
ARE
Also called Entry delay · Appearance delay
The pause between one piece finishing and the next becoming controllable. Some games allow movement or rotation inputs to be prepared during it. Line-clear animation may add a separate delay.
View in the A–Z glossary →- Piece A locksIts placement is finished
- ARE / entry delayWait for the next piece
- Piece B appearsControl the next piece
Line-clear delay may be a separate phase. Some games permit buffered inputs during the wait.